last_light/game/model/world_generate_empty_map.go

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2024-06-06 23:17:22 +03:00
package model
// import "github.com/gdamore/tcell/v2"
// func CreateEmptyDungeonLevel(width, height int) *BasicMap {
// tiles := make([][]Tile, height)
// for h := range height {
// tiles[h] = make([]Tile, width)
// }
// return CreateBasicMap(tiles, tcell.StyleDefault.Foreground(tcell.ColorLightSlateGrey))
// }