package model // import "github.com/gdamore/tcell/v2" // func CreateEmptyDungeonLevel(width, height int) *BasicMap { // tiles := make([][]Tile, height) // for h := range height { // tiles[h] = make([]Tile, width) // } // return CreateBasicMap(tiles, tcell.StyleDefault.Foreground(tcell.ColorLightSlateGrey)) // }