package model

// import "github.com/gdamore/tcell/v2"

// func CreateEmptyDungeonLevel(width, height int) *BasicMap {
// 	tiles := make([][]Tile, height)

// 	for h := range height {
// 		tiles[h] = make([]Tile, width)
// 	}

// 	return CreateBasicMap(tiles, tcell.StyleDefault.Foreground(tcell.ColorLightSlateGrey))
// }