last_light/game/state/look_state.go

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2024-05-06 18:59:14 +03:00
package state
import (
"mvvasilev/last_light/render"
"github.com/gdamore/tcell/v2"
)
type LookState struct {
}
func (ls *LookState) OnInput(e *tcell.EventKey) {
panic("not implemented") // TODO: Implement
}
func (ls *LookState) OnTick(dt int64) GameState {
panic("not implemented") // TODO: Implement
}
func (ls *LookState) CollectDrawables() []render.Drawable {
panic("not implemented") // TODO: Implement
}