package state import ( "mvvasilev/last_light/render" "github.com/gdamore/tcell/v2" ) type LookState struct { } func (ls *LookState) OnInput(e *tcell.EventKey) { panic("not implemented") // TODO: Implement } func (ls *LookState) OnTick(dt int64) GameState { panic("not implemented") // TODO: Implement } func (ls *LookState) CollectDrawables() []render.Drawable { panic("not implemented") // TODO: Implement }