last_light/game/state/look_state.go

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package state
import (
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"mvvasilev/last_light/engine"
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"github.com/gdamore/tcell/v2"
)
type LookState struct {
}
func (ls *LookState) OnInput(e *tcell.EventKey) {
panic("not implemented") // TODO: Implement
}
func (ls *LookState) OnTick(dt int64) GameState {
panic("not implemented") // TODO: Implement
}
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func (ls *LookState) CollectDrawables() []engine.Drawable {
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panic("not implemented") // TODO: Implement
}