LastMUD/internal/game/room.go
Miroslav Vasilev b2212a279c ECS refactor
2025-06-25 20:14:07 +03:00

51 lines
947 B
Go

package game
// import "github.com/google/uuid"
// type RoomPlayer interface {
// Identity() uuid.UUID
// SetRoom(room *Room)
// }
// type Room struct {
// world *World
// North *Room
// South *Room
// East *Room
// West *Room
// Name string
// Description string
// players map[uuid.UUID]RoomPlayer
// }
// func CreateRoom(world *World, name, description string) *Room {
// return &Room{
// world: world,
// Name: name,
// Description: description,
// players: map[uuid.UUID]RoomPlayer{},
// }
// }
// func (r *Room) PlayerJoinRoom(player RoomPlayer) (err error) {
// r.players[player.Identity()] = player
// return
// }
// func (r *Room) PlayerLeaveRoom(player RoomPlayer) (err error) {
// delete(r.players, player.Identity())
// return
// }
// func (r *Room) Players() map[uuid.UUID]RoomPlayer {
// return r.players
// }
// func (r *Room) World() *World {
// return r.world
// }