51 lines
947 B
Go
51 lines
947 B
Go
package game
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// import "github.com/google/uuid"
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// type RoomPlayer interface {
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// Identity() uuid.UUID
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// SetRoom(room *Room)
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// }
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// type Room struct {
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// world *World
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// North *Room
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// South *Room
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// East *Room
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// West *Room
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// Name string
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// Description string
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// players map[uuid.UUID]RoomPlayer
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// }
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// func CreateRoom(world *World, name, description string) *Room {
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// return &Room{
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// world: world,
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// Name: name,
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// Description: description,
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// players: map[uuid.UUID]RoomPlayer{},
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// }
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// }
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// func (r *Room) PlayerJoinRoom(player RoomPlayer) (err error) {
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// r.players[player.Identity()] = player
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// return
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// }
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// func (r *Room) PlayerLeaveRoom(player RoomPlayer) (err error) {
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// delete(r.players, player.Identity())
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// return
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// }
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// func (r *Room) Players() map[uuid.UUID]RoomPlayer {
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// return r.players
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// }
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// func (r *Room) World() *World {
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// return r.world
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// }
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