package game // import "github.com/google/uuid" // type RoomPlayer interface { // Identity() uuid.UUID // SetRoom(room *Room) // } // type Room struct { // world *World // North *Room // South *Room // East *Room // West *Room // Name string // Description string // players map[uuid.UUID]RoomPlayer // } // func CreateRoom(world *World, name, description string) *Room { // return &Room{ // world: world, // Name: name, // Description: description, // players: map[uuid.UUID]RoomPlayer{}, // } // } // func (r *Room) PlayerJoinRoom(player RoomPlayer) (err error) { // r.players[player.Identity()] = player // return // } // func (r *Room) PlayerLeaveRoom(player RoomPlayer) (err error) { // delete(r.players, player.Identity()) // return // } // func (r *Room) Players() map[uuid.UUID]RoomPlayer { // return r.players // } // func (r *Room) World() *World { // return r.world // }