last_light/game/state/quit_state.go
2024-06-06 23:17:22 +03:00

21 lines
370 B
Go

package state
import (
"mvvasilev/last_light/engine"
"mvvasilev/last_light/game/systems"
)
type QuitState struct {
}
func (s *QuitState) InputContext() systems.InputContext {
return systems.InputContext_Menu
}
func (q *QuitState) OnTick(dt int64) GameState {
return q
}
func (q *QuitState) CollectDrawables() []engine.Drawable {
return engine.Multidraw(nil)
}