last_light/game/world/empty_map.go

50 lines
1.2 KiB
Go

package world
import "mvvasilev/last_light/engine"
type EmptyDungeonMap struct {
level *BasicMap
}
func (edl *EmptyDungeonMap) Size() engine.Size {
return edl.level.Size()
}
func (edl *EmptyDungeonMap) SetTileAt(x int, y int, t Tile) Tile {
return edl.level.SetTileAt(x, y, t)
}
func (edl *EmptyDungeonMap) TileAt(x int, y int) Tile {
return edl.level.TileAt(x, y)
}
func (edl *EmptyDungeonMap) IsInBounds(x, y int) bool {
return edl.level.IsInBounds(x, y)
}
func (edl *EmptyDungeonMap) Tick(dt int64) {
}
func (edl *EmptyDungeonMap) Rooms() []engine.BoundingBox {
rooms := make([]engine.BoundingBox, 1)
rooms = append(rooms, engine.BoundingBox{
Sized: engine.WithSize(edl.Size()),
Positioned: engine.WithPosition(engine.PositionAt(0, 0)),
})
return rooms
}
func (edl *EmptyDungeonMap) PlayerSpawnPoint() engine.Position {
return engine.PositionAt(edl.Size().Width()/2, edl.Size().Height()/2)
}
func (edl *EmptyDungeonMap) NextLevelStaircasePosition() engine.Position {
return engine.PositionAt(edl.Size().Width()/3, edl.Size().Height()/3)
}
func (bsp *EmptyDungeonMap) PreviousLevelStaircasePosition() engine.Position {
return bsp.PlayerSpawnPoint()
}