mirror of
https://github.com/mvvasilev/last_light.git
synced 2025-04-18 20:29:52 +03:00
65 lines
1.1 KiB
Go
65 lines
1.1 KiB
Go
package player
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import (
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"mvvasilev/last_light/engine"
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"mvvasilev/last_light/game/item"
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"mvvasilev/last_light/game/rpg"
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"github.com/gdamore/tcell/v2"
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"github.com/google/uuid"
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)
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type Player struct {
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id uuid.UUID
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position engine.Position
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inventory *item.EquippedInventory
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*rpg.BasicRPGEntity
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}
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func CreatePlayer(x, y int) *Player {
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p := new(Player)
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p.id = uuid.New()
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p.position = engine.PositionAt(x, y)
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p.inventory = item.CreateEquippedInventory()
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p.BasicRPGEntity = rpg.CreateBasicRPGEntity()
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return p
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}
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func (p *Player) UniqueId() uuid.UUID {
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return p.id
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}
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func (p *Player) Position() engine.Position {
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return p.position
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}
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func (p *Player) MoveTo(newPos engine.Position) {
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p.position = newPos
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}
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func (p *Player) Presentation() (rune, tcell.Style) {
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return '@', tcell.StyleDefault
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}
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func (p *Player) Passable() bool {
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return false
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}
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func (p *Player) Transparent() bool {
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return false
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}
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func (p *Player) Inventory() *item.EquippedInventory {
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return p.inventory
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}
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func (p *Player) Input(e *tcell.EventKey) {
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}
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func (p *Player) Tick(dt int64) {
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}
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