last_light/game/player/player.go

65 lines
1.1 KiB
Go

package player
import (
"mvvasilev/last_light/engine"
"mvvasilev/last_light/game/item"
"mvvasilev/last_light/game/rpg"
"github.com/gdamore/tcell/v2"
"github.com/google/uuid"
)
type Player struct {
id uuid.UUID
position engine.Position
inventory *item.EquippedInventory
*rpg.BasicRPGEntity
}
func CreatePlayer(x, y int) *Player {
p := new(Player)
p.id = uuid.New()
p.position = engine.PositionAt(x, y)
p.inventory = item.CreateEquippedInventory()
p.BasicRPGEntity = rpg.CreateBasicRPGEntity()
return p
}
func (p *Player) UniqueId() uuid.UUID {
return p.id
}
func (p *Player) Position() engine.Position {
return p.position
}
func (p *Player) MoveTo(newPos engine.Position) {
p.position = newPos
}
func (p *Player) Presentation() (rune, tcell.Style) {
return '@', tcell.StyleDefault
}
func (p *Player) Passable() bool {
return false
}
func (p *Player) Transparent() bool {
return false
}
func (p *Player) Inventory() *item.EquippedInventory {
return p.inventory
}
func (p *Player) Input(e *tcell.EventKey) {
}
func (p *Player) Tick(dt int64) {
}