last_light/game/model/entity.go

46 lines
668 B
Go

package model
import (
"mvvasilev/last_light/engine"
"github.com/gdamore/tcell/v2"
"github.com/google/uuid"
)
type Direction int
const (
DirectionNone Direction = iota
DirectionUp
DirectionDown
DirectionLeft
DirectionRight
)
func MovementDirectionOffset(dir Direction) (int, int) {
switch dir {
case DirectionUp:
return 0, -1
case DirectionDown:
return 0, 1
case DirectionLeft:
return -1, 0
case DirectionRight:
return 1, 0
}
return 0, 0
}
type Entity interface {
UniqueId() uuid.UUID
Input(e *tcell.EventKey)
Tick(dt int64)
}
type MovableEntity interface {
Position() engine.Position
MoveTo(newPosition engine.Position)
Entity
}