last_light/game/item/equipped_inventory.go

74 lines
1.4 KiB
Go

package item
import (
"mvvasilev/last_light/engine"
)
type EquippedSlot int
const (
EquippedSlotNone EquippedSlot = 0
EquippedSlotOffhand EquippedSlot = 1
EquippedSlotDominantHand EquippedSlot = 2
EquippedSlotHead EquippedSlot = 3
EquippedSlotChestplate EquippedSlot = 4
EquippedSlotLeggings EquippedSlot = 5
EquippedSlotShoes EquippedSlot = 6
)
type EquippedInventory struct {
offHand Item
dominantHand Item
head Item
chestplate Item
leggings Item
shoes Item
*BasicInventory
}
func CreateEquippedInventory() *EquippedInventory {
return &EquippedInventory{
BasicInventory: CreateInventory(engine.SizeOf(8, 4)),
}
}
func (ei *EquippedInventory) AtSlot(slot EquippedSlot) Item {
switch slot {
case EquippedSlotOffhand:
return ei.offHand
case EquippedSlotDominantHand:
return ei.dominantHand
case EquippedSlotHead:
return ei.head
case EquippedSlotChestplate:
return ei.chestplate
case EquippedSlotLeggings:
return ei.leggings
case EquippedSlotShoes:
return ei.shoes
default:
return nil
}
}
func (ei *EquippedInventory) Equip(item Item, slot EquippedSlot) Item {
switch slot {
case EquippedSlotOffhand:
ei.offHand = item
case EquippedSlotDominantHand:
ei.dominantHand = item
case EquippedSlotHead:
ei.head = item
case EquippedSlotChestplate:
ei.chestplate = item
case EquippedSlotLeggings:
ei.leggings = item
case EquippedSlotShoes:
ei.shoes = item
}
return item
}