last_light/game/world/generate_empty_map.go

13 lines
299 B
Go

package world
import "github.com/gdamore/tcell/v2"
func CreateEmptyDungeonLevel(width, height int) *BasicMap {
tiles := make([][]Tile, height)
for h := range height {
tiles[h] = make([]Tile, width)
}
return CreateBasicMap(tiles, tcell.StyleDefault.Foreground(tcell.ColorLightSlateGrey))
}