last_light/game/npc/entity.go
2024-06-01 11:20:51 +03:00

67 lines
917 B
Go

package npc
import (
"mvvasilev/last_light/engine"
"mvvasilev/last_light/game/item"
"github.com/gdamore/tcell/v2"
"github.com/google/uuid"
)
type Direction int
const (
DirectionNone Direction = iota
North
South
West
East
)
func DirectionName(dir Direction) string {
switch dir {
case North:
return "North"
case South:
return "South"
case West:
return "West"
case East:
return "East"
default:
return "Unknown"
}
}
func MovementDirectionOffset(dir Direction) (int, int) {
switch dir {
case North:
return 0, -1
case South:
return 0, 1
case West:
return -1, 0
case East:
return 1, 0
}
return 0, 0
}
type Entity interface {
UniqueId() uuid.UUID
Presentation() (rune, tcell.Style)
}
type MovableEntity interface {
Position() engine.Position
MoveTo(newPosition engine.Position)
Entity
}
type EquippedEntity interface {
Inventory() *item.EquippedInventory
Entity
}