last_light/game/state/look_state.go

22 lines
420 B
Go

package state
import (
"mvvasilev/last_light/engine"
"github.com/gdamore/tcell/v2"
)
type LookState struct {
}
func (ls *LookState) OnInput(e *tcell.EventKey) {
panic("not implemented") // TODO: Implement
}
func (ls *LookState) OnTick(dt int64) GameState {
panic("not implemented") // TODO: Implement
}
func (ls *LookState) CollectDrawables() []engine.Drawable {
panic("not implemented") // TODO: Implement
}