last_light/game/game_context.go

55 lines
867 B
Go

package game
import (
"log"
"mvvasilev/last_light/render"
"os"
"time"
)
const TICK_RATE int64 = 50 // tick every 50ms ( 20 ticks per second )
type GameContext struct {
renderContext *render.RenderContext
game *Game
}
func CreateGameContext() *GameContext {
gc := new(GameContext)
rc, err := render.CreateRenderContext()
if err != nil {
log.Fatalf("%~v", err)
}
gc.renderContext = rc
gc.game = CreateGame()
return gc
}
func (gc *GameContext) Run() {
lastTick := time.Now()
for {
deltaTime := 1 + time.Since(lastTick).Microseconds()
lastTick = time.Now()
for _, e := range gc.renderContext.CollectInputEvents() {
gc.game.Input(e)
}
stop := !gc.game.Tick(deltaTime)
if stop {
gc.renderContext.Stop()
os.Exit(0)
break
}
drawables := gc.game.CollectDrawables()
gc.renderContext.Draw(deltaTime, drawables)
}
}