last_light/game/world/generate_empty_map.go
2024-05-12 23:22:39 +03:00

18 lines
455 B
Go

package world
func CreateEmptyDungeonLevel(width, height int) *EmptyDungeonMap {
m := new(EmptyDungeonMap)
tiles := make([][]Tile, height)
for h := range height {
tiles[h] = make([]Tile, width)
}
m.level = CreateBasicMap(tiles)
//m.level.SetTileAt(width/2, height/2, CreateStaticTile(width/2, height/2, TileTypeStaircaseDown()))
//m.level.SetTileAt(width/3, height/3, CreateStaticTile(width/3, height/3, TileTypeStaircaseUp()))
return m
}