last_light/game/state/quit_state.go

22 lines
323 B
Go

package state
import (
"mvvasilev/last_light/render"
"github.com/gdamore/tcell/v2"
)
type QuitState struct {
}
func (q *QuitState) OnInput(e *tcell.EventKey) {
}
func (q *QuitState) OnTick(dt int64) GameState {
return q
}
func (q *QuitState) CollectDrawables() []render.Drawable {
return render.Multidraw(nil)
}