last_light/game/state/character_stats_state.go

26 lines
527 B
Go

package state
import (
"mvvasilev/last_light/engine"
"mvvasilev/last_light/game/model"
"mvvasilev/last_light/game/systems"
"mvvasilev/last_light/game/ui"
)
type CharacterStatsState struct {
window *ui.UIWindow
player *model.Player
}
func (css *CharacterStatsState) InputContext() systems.InputContext {
return systems.InputContext_Menu
}
func (css *CharacterStatsState) OnTick(dt int64) GameState {
return css
}
func (css *CharacterStatsState) CollectDrawables() []engine.Drawable {
return []engine.Drawable{}
}