last_light/game/game_context.go

30 lines
437 B
Go

package game
import (
"time"
)
const TICK_RATE int64 = 50 // tick every 50ms ( 20 ticks per second )
type GameContext struct {
world *GameWorld
}
func CreateGameContext() *GameContext {
gc := new(GameContext)
gc.world = CreateGameWorld()
return gc
}
func (gc *GameContext) Run() {
lastLoop := time.Now()
for {
deltaTime := 1 + time.Since(lastLoop).Milliseconds()
lastLoop = time.Now()
gc.world.Tick(deltaTime)
}
}