package state import ( "mvvasilev/last_light/engine" "mvvasilev/last_light/game/systems" ) type QuitState struct { } func (s *QuitState) InputContext() systems.InputContext { return systems.InputContext_Menu } func (q *QuitState) OnTick(dt int64) GameState { return q } func (q *QuitState) CollectDrawables() []engine.Drawable { return engine.Multidraw(nil) }