package state import ( "mvvasilev/last_light/engine" "mvvasilev/last_light/game/model" "mvvasilev/last_light/game/systems" "mvvasilev/last_light/game/ui" ) type CharacterStatsState struct { window *ui.UIWindow player *model.Player } func (css *CharacterStatsState) InputContext() systems.InputContext { return systems.InputContext_Menu } func (css *CharacterStatsState) OnTick(dt int64) GameState { return css } func (css *CharacterStatsState) CollectDrawables() []engine.Drawable { return []engine.Drawable{} }