package state import ( "mvvasilev/last_light/engine" "github.com/gdamore/tcell/v2" ) type QuitState struct { } func (q *QuitState) OnInput(e *tcell.EventKey) { } func (q *QuitState) OnTick(dt int64) GameState { return q } func (q *QuitState) CollectDrawables() []engine.Drawable { return engine.Multidraw(nil) }