package world import "mvvasilev/last_light/util" type EmptyDungeonMap struct { level *BasicMap } func (edl *EmptyDungeonMap) Size() util.Size { return edl.level.Size() } func (edl *EmptyDungeonMap) SetTileAt(x int, y int, t Tile) { edl.level.SetTileAt(x, y, t) } func (edl *EmptyDungeonMap) TileAt(x int, y int) Tile { return edl.level.TileAt(x, y) } func (edl *EmptyDungeonMap) Tick(dt int64) { }