package world func CreateEmptyDungeonLevel(width, height int) *EmptyDungeonMap { m := new(EmptyDungeonMap) tiles := make([][]Tile, height) for h := range height { tiles[h] = make([]Tile, width) } m.level = CreateBasicMap(tiles) //m.level.SetTileAt(width/2, height/2, CreateStaticTile(width/2, height/2, TileTypeStaircaseDown())) //m.level.SetTileAt(width/3, height/3, CreateStaticTile(width/3, height/3, TileTypeStaircaseUp())) return m }