package world

import "github.com/gdamore/tcell/v2"

func CreateEmptyDungeonLevel(width, height int) *BasicMap {
	tiles := make([][]Tile, height)

	for h := range height {
		tiles[h] = make([]Tile, width)
	}

	return CreateBasicMap(tiles, tcell.StyleDefault.Foreground(tcell.ColorLightSlateGrey))
}