last_light/game/model/player.go

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package model
import (
"mvvasilev/last_light/util"
"github.com/gdamore/tcell/v2"
"github.com/google/uuid"
)
type Player struct {
id uuid.UUID
position util.Position
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inventory *Inventory
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}
func CreatePlayer(x, y int) *Player {
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p := new(Player)
p.id = uuid.New()
p.position = util.PositionAt(x, y)
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p.inventory = CreateInventory(util.SizeOf(8, 4))
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return p
}
func (p *Player) UniqueId() uuid.UUID {
return p.id
}
func (p *Player) Position() util.Position {
return p.position
}
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func (p *Player) MoveTo(newPos util.Position) {
p.position = newPos
}
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func (p *Player) Presentation() (rune, tcell.Style) {
return '@', tcell.StyleDefault
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}
func (p *Player) Passable() bool {
return false
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}
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func (p *Player) Transparent() bool {
return false
}
func (p *Player) Inventory() *Inventory {
return p.inventory
}
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func (p *Player) Input(e *tcell.EventKey) {
}
func (p *Player) Tick(dt int64) {
}