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package world
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import (
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"mvvasilev/last_light/engine"
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)
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type Map interface {
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Size() engine.Size
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SetTileAt(x, y int, t Tile)
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TileAt(x, y int) Tile
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Tick(dt int64)
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}
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type WithPlayerSpawnPoint interface {
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PlayerSpawnPoint() engine.Position
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Map
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}
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type WithRooms interface {
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Rooms() []engine.BoundingBox
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Map
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}
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type BasicMap struct {
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tiles [][]Tile
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}
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func CreateBasicMap(tiles [][]Tile) *BasicMap {
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bm := new(BasicMap)
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bm.tiles = tiles
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return bm
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}
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func (bm *BasicMap) Tick() {
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}
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func (bm *BasicMap) Size() engine.Size {
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return engine.SizeOf(len(bm.tiles[0]), len(bm.tiles))
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}
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func (bm *BasicMap) SetTileAt(x int, y int, t Tile) {
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if len(bm.tiles) <= y || len(bm.tiles[0]) <= x {
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return
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}
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if x < 0 || y < 0 {
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return
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}
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bm.tiles[y][x] = t
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}
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func (bm *BasicMap) TileAt(x int, y int) Tile {
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if x < 0 || y < 0 {
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return CreateStaticTile(x, y, TileTypeVoid())
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}
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if x >= bm.Size().Width() || y >= bm.Size().Height() {
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return CreateStaticTile(x, y, TileTypeVoid())
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}
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tile := bm.tiles[y][x]
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if tile == nil {
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return CreateStaticTile(x, y, TileTypeVoid())
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}
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return tile
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}
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