last_light/game/world/generate_empty_map.go

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2024-05-06 18:59:14 +03:00
package world
func CreateEmptyDungeonLevel(width, height int) *EmptyDungeonMap {
m := new(EmptyDungeonMap)
tiles := make([][]Tile, height)
for h := range height {
tiles[h] = make([]Tile, width)
}
m.level = CreateBasicMap(tiles)
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//m.level.SetTileAt(width/2, height/2, CreateStaticTile(width/2, height/2, TileTypeStaircaseDown()))
//m.level.SetTileAt(width/3, height/3, CreateStaticTile(width/3, height/3, TileTypeStaircaseUp()))
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return m
}