last_light/game/model/entity.go

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package model
import (
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"mvvasilev/last_light/engine"
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"github.com/gdamore/tcell/v2"
"github.com/google/uuid"
)
type Direction int
const (
DirectionNone Direction = iota
DirectionUp
DirectionDown
DirectionLeft
DirectionRight
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)
func MovementDirectionOffset(dir Direction) (int, int) {
switch dir {
case DirectionUp:
return 0, -1
case DirectionDown:
return 0, 1
case DirectionLeft:
return -1, 0
case DirectionRight:
return 1, 0
}
return 0, 0
}
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type Entity interface {
UniqueId() uuid.UUID
Input(e *tcell.EventKey)
Tick(dt int64)
}
type MovableEntity interface {
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Position() engine.Position
MoveTo(newPosition engine.Position)
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Entity
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}