last_light/engine/util.go

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package engine
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import "math/rand"
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type Positioned struct {
pos Position
}
func WithPosition(pos Position) Positioned {
return Positioned{
pos: pos,
}
}
func (wp *Positioned) Position() Position {
return wp.pos
}
type Position struct {
x int
y int
}
func PositionAt(x int, y int) Position {
return Position{int(x), int(y)}
}
func (p Position) X() int {
return p.x
}
func (p Position) Y() int {
return p.y
}
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func (p Position) XY() (int, int) {
return p.x, p.y
}
func (p Position) WithOffset(xOffset int, yOffset int) Position {
p.x = p.x + xOffset
p.y = p.y + yOffset
return p
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}
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type Sized struct {
size Size
}
func WithSize(size Size) Sized {
return Sized{
size: size,
}
}
// Checks if the provided coordinates fit within the sized struct, [0, N)
func (ws *Sized) FitsWithin(x, y int) bool {
return 0 <= x && x < ws.size.width && 0 <= y && y < ws.size.height
}
func (ws *Sized) Size() Size {
return ws.size
}
type Size struct {
width int
height int
}
func SizeOf(width int, height int) Size {
return Size{int(width), int(height)}
}
func (s Size) Width() int {
return s.width
}
func (s Size) Height() int {
return s.height
}
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func (s Size) WH() (int, int) {
return s.width, s.height
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}
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func (s Size) Area() int {
return s.width * s.height
}
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func (s Size) AsArrayIndex(x, y int) int {
return y*s.width + x
}
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func LimitIncrement(i int, limit int) int {
if (i + 1) > limit {
return i
}
return i + 1
}
func LimitDecrement(i int, limit int) int {
if (i - 1) < limit {
return i
}
return i - 1
}
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func RandInt(min, max int) int {
return min + rand.Intn(max-min)
}