last_light/render/text.go

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package render
import (
"mvvasilev/last_light/util"
"strings"
"unicode/utf8"
"github.com/gdamore/tcell/v2"
"github.com/gdamore/tcell/v2/views"
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"github.com/google/uuid"
)
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type Text struct {
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id uuid.UUID
content []string
position util.Position
size util.Size
style tcell.Style
}
func CreateText(
x, y int,
width, height int,
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content string,
style tcell.Style,
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) *Text {
text := new(Text)
text.id = uuid.New()
text.content = strings.Split(content, " ")
text.style = style
text.size = util.SizeOf(width, height)
text.position = util.PositionAt(x, y)
return text
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}
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func (t *Text) UniqueId() uuid.UUID {
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return t.id
}
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func (t *Text) Position() util.Position {
return t.position
}
func (t *Text) Content() string {
return strings.Join(t.content, " ")
}
func (t *Text) Size() util.Size {
return t.size
}
func (t *Text) SetStyle(style tcell.Style) {
t.style = style
}
func (t *Text) Style() tcell.Style {
return t.style
}
func (t *Text) Draw(s views.View) {
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width := t.size.Width()
height := t.size.Height()
x := t.position.X()
y := t.position.Y()
currentHPos := 0
currentVPos := 0
drawText := func(text string) {
for i, r := range text {
s.SetContent(x+currentHPos+i, y+currentVPos, r, nil, t.style)
}
}
for _, s := range t.content {
runeCount := utf8.RuneCountInString(s)
if currentVPos > height {
break
}
// The current word cannot fit within the remaining space on the line
if runeCount > (width - currentHPos) {
currentVPos += 1 // next line
currentHPos = 0 // reset to start of line
drawText(s + " ")
currentHPos += runeCount + 1
continue
}
// The current word fits exactly within the remaining space on the line
if runeCount == (width - currentHPos) {
drawText(s)
currentVPos += 1 // next line
currentHPos = 0 // reset to start of line
continue
}
// The current word fits within the remaining space, and there's more space left over
drawText(s + " ")
currentHPos += runeCount + 1 // add +1 to account for space after word
}
}