LastMUD/internal/game/game.go
2025-06-22 22:27:56 +03:00

136 lines
2.2 KiB
Go

package game
import (
"context"
"sync"
"time"
"code.haedhutner.dev/mvv/LastMUD/internal/game/command"
"code.haedhutner.dev/mvv/LastMUD/internal/logging"
"github.com/google/uuid"
)
const TickRate = time.Duration(50 * time.Millisecond)
type GameOutput struct {
connId uuid.UUID
contents []byte
}
func (game *LastMUDGame) CreateOutput(connId uuid.UUID, contents []byte) GameOutput {
return GameOutput{
connId: connId,
contents: contents,
}
}
func (g GameOutput) Id() uuid.UUID {
return g.connId
}
func (g GameOutput) Contents() []byte {
return g.contents
}
type LastMUDGame struct {
ctx context.Context
wg *sync.WaitGroup
commandRegistry *command.CommandRegistry
world *World
eventBus *EventBus
output chan GameOutput
}
func CreateGame(ctx context.Context, wg *sync.WaitGroup) (game *LastMUDGame) {
game = &LastMUDGame{
wg: wg,
ctx: ctx,
eventBus: CreateEventBus(),
output: make(chan GameOutput, 10),
world: CreateWorld(),
}
game.commandRegistry = game.CreateGameCommandRegistry()
wg.Add(1)
go game.start()
return
}
func (game *LastMUDGame) start() {
defer game.wg.Done()
defer game.shutdown()
logging.Info("Starting LastMUD...")
lastTick := time.Now()
for {
now := time.Now()
if game.shouldStop() {
break
}
game.tick(now.Sub(lastTick))
// Tick at regular intervals
if time.Since(lastTick) < TickRate {
time.Sleep(TickRate - time.Since(lastTick))
}
lastTick = now
}
}
func (game *LastMUDGame) shutdown() {
logging.Info("Stopping LastMUD...")
close(game.output)
game.eventBus.close()
}
func (game *LastMUDGame) shouldStop() bool {
select {
case <-game.ctx.Done():
return true
default:
return false
}
}
func (game *LastMUDGame) EnqueueEvent(event GameEvent) {
game.eventBus.Push(event)
}
func (game *LastMUDGame) enqeueOutput(output GameOutput) {
game.output <- output
}
func (game *LastMUDGame) ConsumeNextOutput() *GameOutput {
select {
case output := <-game.output:
return &output
default:
return nil
}
}
func (game *LastMUDGame) CommandRegistry() *command.CommandRegistry {
return game.commandRegistry
}
func (g *LastMUDGame) tick(delta time.Duration) {
for {
event := g.eventBus.Pop()
if event == nil {
return
}
event.Handle(g, delta)
}
}