LastMUD/internal/game/player.go
Miroslav Vasilev b2212a279c ECS refactor
2025-06-25 20:14:07 +03:00

39 lines
717 B
Go

package game
// import "github.com/google/uuid"
// type Player struct {
// id uuid.UUID
// state PlayerState
// currentRoom *Room
// }
// func CreateJoiningPlayer(identity uuid.UUID) *Player {
// return &Player{
// id: identity,
// state: PlayerStateJoining,
// currentRoom: nil,
// }
// }
// func CreatePlayer(identity uuid.UUID, state PlayerState, room *Room) *Player {
// return &Player{
// id: identity,
// state: state,
// currentRoom: room,
// }
// }
// func (p *Player) Identity() uuid.UUID {
// return p.id
// }
// func (p *Player) SetRoom(r *Room) {
// p.currentRoom = r
// }
// func (p *Player) CurrentRoom() *Room {
// return p.currentRoom
// }