LastMUD/internal/game/logic/world/events.go

61 lines
2.3 KiB
Go

package world
import (
"code.haedhutner.dev/mvv/LastMUD/internal/ecs"
"code.haedhutner.dev/mvv/LastMUD/internal/game/data"
"code.haedhutner.dev/mvv/LastMUD/internal/logging"
"github.com/google/uuid"
)
func CreatePlayerConnectEvent(world *ecs.World, connectionId uuid.UUID) {
event := ecs.NewEntity()
ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventPlayerConnect})
ecs.SetComponent(world, event, data.ConnectionIdComponent{ConnectionId: connectionId})
}
func CreatePlayerDisconnectEvent(world *ecs.World, connectionId uuid.UUID) {
event := ecs.NewEntity()
ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventPlayerDisconnect})
ecs.SetComponent(world, event, data.ConnectionIdComponent{ConnectionId: connectionId})
}
func CreatePlayerInputEvent(world *ecs.World, connectionId uuid.UUID, input rune) {
player := ecs.QueryFirstEntityWithComponent[data.ConnectionIdComponent](world, func(comp data.ConnectionIdComponent) bool {
return comp.ConnectionId == connectionId
})
if player == ecs.NilEntity() {
logging.Error("Trying to process input event for connection '", connectionId.String(), "' which does not have a corresponding player")
return
}
event := ecs.NewEntity()
ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventPlayerInput})
ecs.SetComponent(world, event, data.PlayerComponent{Player: player})
ecs.SetComponent(world, event, data.InputComponent{Input: input})
}
func CreateSubmitInputEvent(world *ecs.World, connectionId uuid.UUID, command string) {
event := ecs.NewEntity()
ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventSubmitInput})
ecs.SetComponent(world, event, data.ConnectionIdComponent{ConnectionId: connectionId})
ecs.SetComponent(world, event, data.CommandStringComponent{Command: command})
}
func CreateParseCommandEvent(world *ecs.World, command ecs.Entity) {
event := ecs.NewEntity()
ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventParseCommand})
ecs.SetComponent(world, event, data.EntityComponent{Entity: command})
}
func CreateCommandExecutedEvent(world *ecs.World, command ecs.Entity) {
event := ecs.NewEntity()
ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventCommandExecuted})
ecs.SetComponent(world, event, data.EntityComponent{Entity: command})
}