package world import ( "code.haedhutner.dev/mvv/LastMUD/internal/ecs" "code.haedhutner.dev/mvv/LastMUD/internal/game/data" "github.com/google/uuid" ) func CreatePlayerConnectEvent(world *ecs.World, connectionId uuid.UUID) { event := ecs.NewEntity() ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventPlayerConnect}) ecs.SetComponent(world, event, data.ConnectionIdComponent{ConnectionId: connectionId}) } func CreatePlayerDisconnectEvent(world *ecs.World, connectionId uuid.UUID) { event := ecs.NewEntity() ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventPlayerDisconnect}) ecs.SetComponent(world, event, data.ConnectionIdComponent{ConnectionId: connectionId}) } func CreatePlayerCommandEvent(world *ecs.World, connectionId uuid.UUID, command string) { event := ecs.NewEntity() ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventPlayerCommand}) ecs.SetComponent(world, event, data.ConnectionIdComponent{ConnectionId: connectionId}) ecs.SetComponent(world, event, data.CommandStringComponent{Command: command}) } func CreateParseCommandEvent(world *ecs.World, command ecs.Entity) { event := ecs.NewEntity() ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventParseCommand}) ecs.SetComponent(world, event, data.EntityComponent{Entity: command}) } func CreateCommandExecutedEvent(world *ecs.World, command ecs.Entity) { event := ecs.NewEntity() ecs.SetComponent(world, event, data.EventComponent{EventType: data.EventCommandExecuted}) ecs.SetComponent(world, event, data.EntityComponent{Entity: command}) }