package data import "code.haedhutner.dev/mvv/LastMUD/internal/ecs" type IsRoomComponent struct { } func (c IsRoomComponent) Type() ecs.ComponentType { return TypeIsRoom } type NeighborsComponent struct { North, South, East, West ecs.Entity } func (c NeighborsComponent) Type() ecs.ComponentType { return TypeNeighbors } func CreateRoom( world *ecs.World, name, description string, north, south, east, west ecs.Entity, ) ecs.Entity { entity := ecs.NewEntity() ecs.SetComponent(world, entity, IsRoomComponent{}) ecs.SetComponent(world, entity, NameComponent{Name: name}) ecs.SetComponent(world, entity, DescriptionComponent{Description: description}) ecs.SetComponent(world, entity, NeighborsComponent{North: north, South: south, East: east, West: west}) return entity }