package game import "github.com/google/uuid" type Player struct { id uuid.UUID state PlayerState currentRoom *Room } func CreateJoiningPlayer(identity uuid.UUID) *Player { return &Player{ id: identity, state: PlayerStateJoining, currentRoom: nil, } } func CreatePlayer(identity uuid.UUID, state PlayerState, room *Room) *Player { return &Player{ id: identity, state: state, currentRoom: room, } } func (p *Player) Identity() uuid.UUID { return p.id } func (p *Player) SetRoom(r *Room) { p.currentRoom = r } func (p *Player) CurrentRoom() *Room { return p.currentRoom }