package command import ( "code.haedhutner.dev/mvv/LastMUD/internal/game/logic/world" "time" "code.haedhutner.dev/mvv/LastMUD/internal/ecs" "code.haedhutner.dev/mvv/LastMUD/internal/game/data" ) func HandleSay(w *ecs.World, _ time.Duration, player ecs.Entity, args data.ArgsMap) (err error) { playerRoom, ok := ecs.GetComponent[data.InRoomComponent](w, player) if !ok { return createCommandError("Player is not in any room!") } playerName, ok := ecs.GetComponent[data.NameComponent](w, player) if !ok { return createCommandError("Player has no name!") } allPlayersInRoom := ecs.QueryEntitiesWithComponent(w, func(comp data.InRoomComponent) bool { return comp.Room == playerRoom.Room }) messageArg, ok := args[data.ArgMessageContent] if !ok { return createCommandError("No message") } message, ok := messageArg.Value.(string) if !ok { return createCommandError("Can't interpret message as string") } if message == "" { return nil } for p := range allPlayersInRoom { connId, _ := ecs.GetComponent[data.ConnectionIdComponent](w, p) world.CreateGameOutput(w, connId.ConnectionId, []byte(playerName.Name+": "+message)) } return } func HandleQuit(w *ecs.World, _ time.Duration, player ecs.Entity, _ data.ArgsMap) (err error) { connId, _ := ecs.GetComponent[data.ConnectionIdComponent](w, player) world.CreateClosingGameOutput(w, connId.ConnectionId, []byte("Goodbye!")) return } func HandleRegister(world *ecs.World, delta time.Duration, player ecs.Entity, args map[data.ArgName]data.Arg) (err error) { return }