package world import ( "code.haedhutner.dev/mvv/LastMUD/internal/ecs" "code.haedhutner.dev/mvv/LastMUD/internal/game/data" ) func CreateRoom( world *ecs.World, name, description string, north, south, east, west ecs.Entity, ) ecs.Entity { entity := ecs.NewEntity() ecs.SetComponent(world, entity, data.IsRoomComponent{}) ecs.SetComponent(world, entity, data.NameComponent{Name: name}) ecs.SetComponent(world, entity, data.DescriptionComponent{Description: description}) ecs.SetComponent(world, entity, data.NeighborsComponent{North: north, South: south, East: east, West: west}) return entity } func MovePlayerToRoom(world *ecs.World, player, room ecs.Entity) { ecs.SetComponent(world, player, data.InRoomComponent{Room: room}) }