package world import ( "code.haedhutner.dev/mvv/LastMUD/internal/ecs" "code.haedhutner.dev/mvv/LastMUD/internal/game/data" ) func CreateTokenizedCommand(world *ecs.World, player ecs.Entity, commandString string, tokens []data.Token) ecs.Entity { command := ecs.NewEntity() ecs.SetComponent(world, command, data.PlayerComponent{Player: player}) ecs.SetComponent(world, command, data.CommandStringComponent{Command: commandString}) ecs.SetComponent(world, command, data.TokensComponent{Tokens: tokens}) ecs.SetComponent(world, command, data.CommandStateComponent{State: data.CommandStateTokenized}) return command }