57 lines
1.2 KiB
Go
57 lines
1.2 KiB
Go
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package data
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import (
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"code.haedhutner.dev/mvv/LastMUD/internal/ecs"
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"github.com/google/uuid"
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)
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type PlayerState = byte
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const (
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PlayerStateJoining PlayerState = iota
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PlayerStateLoggingIn
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PlayerStateRegistering
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PlayerStatePlaying
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PlayerStateLeaving
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)
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type PlayerStateComponent struct {
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State PlayerState
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}
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func (c PlayerStateComponent) Type() ecs.ComponentType {
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return TypePlayerState
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}
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type InRoomComponent struct {
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Room ecs.Entity
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}
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func (c InRoomComponent) Type() ecs.ComponentType {
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return TypeInRoom
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}
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type IsPlayerComponent struct{}
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func (c IsPlayerComponent) Type() ecs.ComponentType {
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return TypeIsPlayer
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}
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func CreatePlayer(world *ecs.World, id uuid.UUID, state PlayerState) (entity ecs.Entity, err error) {
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entity = ecs.NewEntity()
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defaultRoom, err := ecs.GetResource[ecs.Entity](world, ResourceDefaultRoom)
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if err != nil {
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return
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}
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ecs.SetComponent(world, entity, ConnectionIdComponent{ConnectionId: id})
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ecs.SetComponent(world, entity, PlayerStateComponent{State: state})
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ecs.SetComponent(world, entity, NameComponent{Name: id.String()})
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ecs.SetComponent(world, entity, InRoomComponent{Room: defaultRoom})
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ecs.SetComponent(world, entity, IsPlayerComponent{})
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return
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}
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